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Xfactors Gameplay

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Xfactors Gameplay Empty Xfactors Gameplay

Post by Brooklynbk4 on Thu 26 Sep - 22:12

Are the X factors turned off? Played two games and they seem to be off once I got into the game.

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Xfactors Gameplay Empty Re: Xfactors Gameplay

Post by MattyE88 on Fri 27 Sep - 2:17

Yeah ,I would like them on but got out voted 😥
It's like playing other Madden's without it on.
I feel it brings more authentic and realistic scenarios and also you have to game plan .


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Post by Lazer_Focus on Fri 27 Sep - 2:51

I noticed they weren't on too. Tbh the x factors are what makes this years gsme more enjoyable for me. Adds a bit more strategy to the game. If somebody is in the zone, they have to be accounted for. 

If Aaron Donald is in the zone and you don't double team him, you're asking for trouble... But double teaming him opens things up for players around him. 

Would love to have them turned on. Madden 19 with updated rosters with it turned off.
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Post by GBDawg1 on Fri 27 Sep - 4:50

It's arcade, that's why it's turned off. We discussed it on the committee and the majority wanted them turned off.

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Post by Donniebrasco72 on Fri 27 Sep - 5:51

@GBDawg1 wrote:It's arcade, that's why it's turned off. We discussed it on the committee and the majority wanted them turned off.

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Post by tru11 on Fri 27 Sep - 5:57

Xfactors and superstar abilities lead to unreaistic game play.

Donald is a prime example.
With out it he still dominates and can get his sacks.
With it he can avg 5 sacks a game which is not sim.
The cpu has no way to deal with pass rushers.

Lockdown corners are still lockdown with out it on
Enforcers dont glitch and for multiple fumbles a game.

Right now the players are ready have the ratings to dominate.

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Post by Brooklynbk4 on Fri 27 Sep - 20:06

@tru11 wrote:Xfactors and superstar abilities lead to unreaistic game play.

Donald is a prime example.
With out it he still dominates and can get his sacks.
With it he can avg 5 sacks a game which is not sim.
The cpu has no way to deal with pass rushers.

Lockdown corners are still lockdown with out it on
Enforcers dont glitch and for multiple fumbles a game.

Right now the players are ready have the ratings to dominate.

Don't agree with this at all. The X factors actually have strategy to them as you actually have to game plan for a Donald, Mack or a bosa who can wreck an offensive line like in real life. They are not 100% perfect but they make players like those stand out. Yes the ratings are higher then others but it also gives them the abilities that standard players don't have. Played the Bears in this league and never had to worry about Mack once as he had the same overall moves as DE whos rated significantly lower then him. Wish we could have had a league vote for that setting being turned off because it does change the game significantly

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Post by warlow on Sat 28 Sep - 5:36

I agree with @Brooklynbk4
@Brooklynbk4 wrote:
@tru11 wrote:Xfactors and superstar abilities lead to unreaistic game play.

Donald is a prime example.
With out it he still dominates and can get his sacks.
With it he can avg 5 sacks a game which is not sim.
The cpu has no way to deal with pass rushers.

Lockdown corners are still lockdown with out it on
Enforcers dont glitch and for multiple fumbles a game.

Right now the players are ready have the ratings to dominate.

Don't agree with this at all. The X factors actually have strategy to them as you actually have to game plan for a Donald, Mack or a bosa who can wreck an offensive line like in real life. They are not 100% perfect but they make players like those stand out. Yes the ratings are higher then others but it also gives them the abilities that standard players don't have. Played the Bears in this league and never had to worry about Mack once as he had the same overall moves as DE whos rated significantly lower then him. Wish we could have had a league vote for that setting being turned off because it does change the game significantly

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Xfactors Gameplay Empty Re: Xfactors Gameplay

Post by GeordieAlfie on Sat 28 Sep - 7:16

Well I am pleased they are turned off. We have a wide range of players' abilities in this league and I consider myself one of those who if this was a football league, would be desperately struggling to avoid relegation.

With all due respect to the Minnesota owner, it's patently obvious already that he is one of the better players in the league, yet he and the Patriots owner (who I believe has the best team overall) want these rather silly (IMO) traits turned on so that when one of these players gets "in the zone" they are virtually unstoppable, such as Mahomes, who I see has been elevated even further to a 99 because presumably because he could complete a pass into quadruple coverage while on the run wasn't enough for some.

As tru says, Donald being able to get that many sacks per game is ridiculous. He's only had 1 in 3 games in RL - hardly a one-man wrecking crew. Brooklynbk would probably argue that this is because teams have schemed to take care of him, which might be partly true, but not on every down. 4-5 sacks per game might happen very occasionally in an NFL game, but no every game.

If we take the top 10 of the sack list both of the EAFL and the NFL, we have:

NFL: 43 total sacks
EAFL: 48 total sacks

1. The NFL has completed 3 weeks + 1 game, whereas the EAFL has completed 3 weeks + 9 games (at the time of writing). I'd say that was fairly even. In fact, I've just worked it out and based on the average stats, if you take the EAFL through to the end of week 4, then there should be another 5 sacks or so from the top 10.

2. So what would mean is this:
NFL over 3 weeks: 43/49 games = 0.878 sacks per game
EAFL extrapolated over 4 weeks: 53 sacks/59 games = 0.898 sacks per game.

Ok, this is only taking the top 10 from both the NFL and EAFL but the numbers are pretty close, which says to me that we have things right as they are.

Turning these traits on is just going to make the weak teams weaker and the strong teams stronger. There are huge disparities as it is. I struggled on with Buffalo for a couple of years but could not compete with New England because a) their team was light years ahead of mine and b) so was their owner's ability. Now I am finding life no better at NO where the cpu can miraculously complete 3rd and longs at will).

Anyway my point is that if this league is to survive, the way forward is not to widen the gap between the top and bottom players even further, it's to keep it competitive. I'm not talking about even teams as such, but there's no need to widen the gap even further. The poor players need to have their days in the sun occasionally, because who wants to lose every week? Even in my relatively short time here, I have seen a number of players join the league and then leave after a few weeks because they can't stomach losing.

If you create elite teams then all you will end up with is half a dozen elite players or so playing with those, and no one will be interesting in taking teams like the Bills or Jets.
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Post by Brooklynbk4 on Sat 28 Sep - 16:08

@GeordieAlfie wrote:Well I am pleased they are turned off. We have a wide range of players' abilities in this league and I consider myself one of those who if this was a football league, would be desperately struggling to avoid relegation.

With all due respect to the Minnesota owner, it's patently obvious already that he is one of the better players in the league, yet he and the Patriots owner (who I believe has the best team overall) want these rather silly (IMO) traits turned on so that when one of these players gets "in the zone" they are virtually unstoppable, such as Mahomes, who I see has been elevated even further to a 99 because presumably because he could complete a pass into quadruple coverage while on the run wasn't enough for some.

As tru says, Donald being able to get that many sacks per game is ridiculous. He's only had 1 in 3 games in RL - hardly a one-man wrecking crew. Brooklynbk would probably argue that this is because teams have schemed to take care of him, which might be partly true, but not on every down. 4-5 sacks per game might happen very occasionally in an NFL game, but no every game.

If we take the top 10 of the sack list both of the EAFL and the NFL, we have:

NFL: 43 total sacks
EAFL: 48 total sacks

1. The NFL has completed 3 weeks + 1 game, whereas the EAFL has completed 3 weeks + 9 games (at the time of writing). I'd say that was fairly even. In fact, I've just worked it out and based on the average stats, if you take the EAFL through to the end of week 4, then there should be another 5 sacks or so from the top 10.

2. So what would mean is this:
NFL over 3 weeks: 43/49 games = 0.878 sacks per game
EAFL extrapolated over 4 weeks: 53 sacks/59 games = 0.898 sacks per game.

Ok, this is only taking the top 10 from both the NFL and EAFL but the numbers are pretty close, which says to me that we have things right as they are.

Turning these traits on is just going to make the weak teams weaker and the strong teams stronger. There are huge disparities as it is. I struggled on with Buffalo for a couple of years but could not compete with New England because a) their team was light years ahead of mine and b) so was their owner's ability. Now I am finding life no better at NO where the cpu can miraculously complete 3rd and longs at will).

Anyway my point is that if this league is to survive, the way forward is not to widen the gap between the top and bottom players even further, it's to keep it competitive. I'm not talking about even teams as such, but there's no need to widen the gap even further. The poor players need to have their days in the sun occasionally, because who wants to lose every week? Even in my relatively short time here, I have seen a number of players join the league and then leave after a few weeks because they can't stomach losing.

If you create elite teams then all you will end up with is half a dozen elite players or so playing with those, and no one will be interesting in taking teams like the Bills or Jets.


Well thank you for the compliment lol. But the traits don't make teams overpowered. The abilities were added to the game to help star players stand out from other players in the league. Yes they can get in the zone but they can also be taken out of it which in turn adds strategy to the game along with playing the user. Playing without the x factors makes the players all feel the same really and takes part of the strategy out the game.

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Post by Brooklynbk4 on Mon 30 Sep - 0:00

So no way we can have a vote within the league regarding this setting?

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Post by GBDawg1 on Mon 30 Sep - 6:38

I don't see the groundswell of support for it. You have been the most vocal over it; only two others have supported the idea.

Generally, we put things to a vote if we can't decide what to do. That wasn't the case in this instance.

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Post by Brooklynbk4 on Mon 30 Sep - 14:25

Dont' think most have thought it was up for a vote how bout we make a poll?

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Post by GBDawg1 on Mon 30 Sep - 17:44

A vote and a poll are one and the same thing. I have already said that the committee has made the decision.

I don't see anyone else coming out and being bothered about this.

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Post by tru11 on Mon 30 Sep - 18:26

Give lamar jackson his ability and odds are i wont loose a single for the remainder of this game if i feel
Like it.

Dude is mike vick on steriods.

Add in brown who gets to 98 speed and has 2 sick abilities as well.

It will be very arcade and not sim to those in the receiving wnd lol

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