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Poll

What is your preferred time and day for the draft?

67% 67% [ 8 ]
25% 25% [ 3 ]
8% 8% [ 1 ]

Total Votes : 12

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Most users ever online was 76 on Thu 23 Aug 2018, 6:20 pm

Games vs the CPU

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Games vs the CPU

Post by GBDawg1 on Thu 02 Oct 2014, 8:29 am

Gentlemen:

We have all suffered the frustration of playing an opponent, getting a long way through the game, only for a disconnect to happen. It's annoying when you are ahead: maybe less so when you are losing and perhaps even good news when your star player has been carted off to the locker rooms with a season-ending injury.

Games against the cpu though tended to be fairly reliable and normally resulted in a win for the human player. However, thanks to the sliders that have been employed, a game vs the cpu has suddenly become extremely competitive. Some players seem to be coping better than others, but win or lose, it's become a competitive game.

However, an extraordinary thing seems to have happened in that whereas cpu games rarely disconnected, now they seem to be happening on a more regular basis. I think you will agree that this is a rather surprising consequence: I, for one, didn't think that tinkering with the sliders would have caused such problems. I imagine many others may feel the same.

Some might suggest that a human player has quit vs the cpu when losing in order to take their chances with the sim.
Some might suggest that a human player has quit vs the cpu after having lost a star player to a serious injury.

We wouldn't want such suggestions being made, would we?

We will be keeping an eye on this and will do what we deem necessary if we see a trend.

You have been warned.
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GBDawg1
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