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Games vs the CPU

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Games vs the CPU

Post by GBDawg1 on Thu 02 Oct 2014, 8:29 am


We have all suffered the frustration of playing an opponent, getting a long way through the game, only for a disconnect to happen. It's annoying when you are ahead: maybe less so when you are losing and perhaps even good news when your star player has been carted off to the locker rooms with a season-ending injury.

Games against the cpu though tended to be fairly reliable and normally resulted in a win for the human player. However, thanks to the sliders that have been employed, a game vs the cpu has suddenly become extremely competitive. Some players seem to be coping better than others, but win or lose, it's become a competitive game.

However, an extraordinary thing seems to have happened in that whereas cpu games rarely disconnected, now they seem to be happening on a more regular basis. I think you will agree that this is a rather surprising consequence: I, for one, didn't think that tinkering with the sliders would have caused such problems. I imagine many others may feel the same.

Some might suggest that a human player has quit vs the cpu when losing in order to take their chances with the sim.
Some might suggest that a human player has quit vs the cpu after having lost a star player to a serious injury.

We wouldn't want such suggestions being made, would we?

We will be keeping an eye on this and will do what we deem necessary if we see a trend.

You have been warned.
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