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THE EAFL

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Re: THE EAFL

Post by Donniebrasco72 on Tue 16 Sep 2014, 11:30 pm

Sorry gents, managed to get the new Daddyleagues Web page up and running. I have a new laptop(which I hate by the way) and am getting used to the new image generator thingy. Will attempt to update the Superbowl history(may need to be changed slightly because it's getting very long now).
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Re: THE EAFL

Post by Donniebrasco72 on Tue 16 Sep 2014, 11:31 pm

Please feel free to add team blogs(I'm sure you can post videos)
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Re: THE EAFL

Post by GBDawg1 on Sat 20 Sep 2014, 8:49 pm

Well, if that is what games against the cpu are going to be like, I will let it sim in future. I'm not complaining about the cpu being competitive and giving you a decent game, but the interceptions were ridiculous.

Wide open receiver in the end zone, but once the ball was almost there, a CB sprints in from nowhere - he hadn't even been in the same district. Same as when I threw a pick 6 - wide open WR, low pass yet route got jumped with CB well back.

Ridiculous.

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Re: THE EAFL

Post by Stang on Sun 21 Sep 2014, 1:40 am

That is why I do not think thatsliders are necesary in this Madden, at least not the reaction time sliders. Think we should go without sliders to see how it plays out then adjust from there, instead of the other way around.
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Re: THE EAFL

Post by DZUBA on Wed 08 Oct 2014, 7:36 pm

Just do something with offence. I can't make passes for 10 and more yards they all become ints. That were god damn hard to make something in O before update (Almost all my game game ended under 15 pts in O), and after patch I've get even TD...
My QB even can't throw the f**k slant... I've played in other league with this sliders and I've make 4 ints in all my trips to red zone.
Before update I couldn't make big plays, after update - I can't make even slant...
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Re: THE EAFL

Post by Stang on Wed 08 Oct 2014, 7:59 pm

^ Scoreing is unrealistically low. The top scoreing team has 25 ppg for crying out loud. I'd suggest either doing away with sliders or turning off accell clock and going 7 or 8 minute quarters. With the chew clock feature we don't need acell imo. A bit radical, I know, but something needs to be done about this low offensive output, same goes for GIG too.
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Re: THE EAFL

Post by MattyE88 on Wed 08 Oct 2014, 8:04 pm

What do u expect when both you got no top qb

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Re: THE EAFL

Post by MattyE88 on Wed 08 Oct 2014, 8:07 pm

I got cpu nxt with a tip top qb let you know

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Re: THE EAFL

Post by DZUBA on Wed 08 Oct 2014, 8:09 pm

@MattyE88 wrote:What do u expect when both you got no top qb
I've played Denver in offline league with this sliders - 10th week 11 tds 21 ints... There is not problem in QB and not in team, and probably not in me too.
Show me not top qb that can't throw even short routes in real life
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Re: THE EAFL

Post by Stang on Wed 08 Oct 2014, 8:14 pm

Quit using lackluster QBs as an excuse Matty. The top offense has just 25 ppg that's unrealistically low, so it's a chise wide issue. 25 ppg is good for 15th in real life if you're lucky.
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Re: THE EAFL

Post by MCFCDAP on Wed 08 Oct 2014, 8:14 pm

@DZUBA wrote:
@MattyE88 wrote:What do u expect when both you got no top qb
I've played Denver in offline league with this sliders - 10th week 11 tds 21 ints... There is not problem in QB and not in team, and probably not in me too.
Show me not top qb that can't throw even short routes in real life

Youve clearly not watched a lot of Bucs QB McCown, he cant pass anythin lol

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Re: THE EAFL

Post by Stang on Wed 08 Oct 2014, 8:25 pm

Even Ryan Leaf could hit an open slant, hell even I can let alone an NFL QB. I find my self playing against the sliders more than my opponent. I'm forced to just do short throws, because even if  I have a WR open downfield and pass is perfect. The DB runs the route for the WR of reacts to the pass before it's even thrown. Using M25 sliders (a game that was clearly geared towards offense) in M14 was a mistake in my opinion. They improved D tenfold, so these sliders basically make defense OP. The game plays perfect without sliders, I'm in another franchise that doesn't use them. We used them in M25, and wanted to see how the game played without them, and it's been perfect. No HB has higher than a 7 YPC, and no QB has a higher than a 68% completion rate. interceptions are still a bit high though.
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Re: THE EAFL

Post by super on Wed 08 Oct 2014, 8:28 pm

i have a great QB, but it's not the QB, it's me.  i'm not making the correct reads quick enough and it's killing me.   

I think the sliders are good, I just need to be a better player...lol

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Re: THE EAFL

Post by bapminister on Wed 08 Oct 2014, 8:35 pm

@super wrote:i have a great QB, but it's not the QB, it's me.  i'm not making the correct reads quick enough and it's killing me.   

I think the sliders are good, I just need to be a better player...lol

Ditto

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Re: THE EAFL

Post by MCFCDAP on Wed 08 Oct 2014, 8:57 pm

@bapminister wrote:
@super wrote:i have a great QB, but it's not the QB, it's me.  i'm not making the correct reads quick enough and it's killing me.   

I think the sliders are good, I just need to be a better player...lol

Ditto

If we had a 'like' button id use it here

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Re: THE EAFL

Post by Kobza on Wed 08 Oct 2014, 11:04 pm

@super wrote:i have a great QB, but it's not the QB, it's me.  i'm not making the correct reads quick enough and it's killing me.   

I think the sliders are good, I just need to be a better player...lol

oh cmon man, in our last game -  1st int by willis, it wasnt bad decision from you, patrick just appears from nowhere))

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Re: THE EAFL

Post by super on Thu 09 Oct 2014, 2:39 am

@Kobza wrote:
@super wrote:i have a great QB, but it's not the QB, it's me.  i'm not making the correct reads quick enough and it's killing me.   

I think the sliders are good, I just need to be a better player...lol

oh cmon man, in our last game -  1st int by willis, it wasnt bad decision from you, patrick just appears from nowhere))

Here is the video of the play - 
http://www.twitch.tv/thechampsuper/c/5260978
I wouldn't say 'patrick just appears from nowhere'  - He did get a nice jump on the ball, but was in striking distance which is what you would expect to see from a player like Patrick.   I don't think it was a bad throw, just not a great throw.

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Re: THE EAFL

Post by DZUBA on Thu 09 Oct 2014, 7:38 am

Catch in traffic is useless with this sliders...
I've tried force passes on Demaryius Thomas(90+ catch in traffic) in single coverage against not good D, just ones it endded with catch. 
For the test, I've tried to play with eafl sliders offline game Cowboys vs Cowboys. Every my passes were forced on Dez - 3 ints, tones of deflections and just few catches...
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Re: THE EAFL

Post by manidifata on Thu 09 Oct 2014, 9:24 am

You all know that i'm not the best player around, but probably not the worst. I played games against CPU, and sincerely i think the sliders for CPU are way too high. I really believe that the pass coverage is more doped than SeaHawks in real life. Yesterday i lost against the CPU. Jarius Byrd intercepted me 4 times. He was single safety in deep. He intercepted deep, out route ball for the Wr near the sideline. This is not sim, this is only masturbation for defense.
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Re: THE EAFL

Post by MattyE88 on Thu 09 Oct 2014, 2:23 pm

Have to Agree Sometimes the CPU Can get from the Middle of the field or Sideline across the field within seconds when there is no way in hell there going get there.

Think Reaction and Man needs to drop to at least 85 80

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Re: THE EAFL

Post by tru11 on Thu 09 Oct 2014, 2:47 pm

in real life it only take seconds to get from 1 side to the field to the other lol.


a player that needs a minute orso to get from 1 side line to the other would not be playing in the NFL.

a safety playing single deep is watching the QB all day and should be able to react if a the QB is staring down a receiver.


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Re: THE EAFL

Post by manidifata on Thu 09 Oct 2014, 2:50 pm

@tru11 wrote:in real life it only take seconds to get from 1 side to the field to the other lol.


a player that needs a minute orso to get from 1 side line to the other would not be playing in the  NFL.

a safety playing single deep is watching the QB all day and should be able to react if a the QB is staring down a receiver.


Tru, you did an excellent job, this is undeniable. But the reaction of safeties, it's not human. if you  work with the zip of the ball and the velocity there is no way a safety in the middle of the field can cover a 20 yards bomb on the sideline for an open WR
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Re: THE EAFL

Post by MCFCDAP on Thu 09 Oct 2014, 3:45 pm

Amazing ...  a few loses to the CPU and everyone blames the sliders and Madden ... how about finally EA have set a game where it isn't a walkover in All-Madden and you do have to just accept drives end quickly and those "banker" passes aren't there anymore! 

**awaits the reaction as i've won a few games and its easy for me to say its fine**

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Re: THE EAFL

Post by Kobza on Thu 09 Oct 2014, 4:49 pm

I have no problems with cpu, but before last update from ea. Last update have changed smth Smile And you have almighty jags (they have some invisble power - i play with them in another league and so far my record 9-1). Madden is much easier with jags in your hands))

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Re: THE EAFL

Post by MattyE88 on Thu 09 Oct 2014, 4:53 pm

No pressure to do well lol Updated sorted this

XBOX ONE AND PS4 CHANGES:
- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

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